"Black Myth" was a great success, and foreign players began to look forward to "Shadow Blade Zero".
"Black Myth: Wukong" was a great success after sales, and China's 3A masterpiece finally emerged, gaining both commercial and word-of-mouth praise. And another action adventure game "Shadow Blade Zero" has also begun to be looked forward to by foreign players.
Previously, many game masterpieces were exhibited at the Cologne Game Show, including Monster Hunter: Wilderness and Borderlands 4. Among the videos released by the PlayStation during the Cologne period, the demo video of "Shadow Blade Zero" was the most watched video, and its playback has exceeded 800,000 times. It is one of the best-performing games during the Cologne Show, and has also received a lot of attention from foreign players.
Many foreigners said they couldn't wait to see the performance of Shadow Blade Zero after its release. Some people said: "I still can't believe this game is real, and the combat looks so smooth." "This is a game that really impresses me." "This is the game we want Sony to launch, not a bunch of service games." "The game sound effects and music are great." First "Star Blade", then "Black Myth: Goku", and now "Shadow Blade Zero", Asian game developers are the best! "
It is worth mentioning that the well-known live streaming host Asmongold has given high praise to "Black Myth: Wukong" before, and he believes that the game is fully qualified to compete for the best game of 2024. His support comes not only from the high quality of the game itself, but also because many European and American gamers are tired of the increasingly popular climate of political correctness among European and American game makers. They believe that the climate of political correctness will affect the creative freedom of game content, so they are very disgusted with such an atmosphere, and they are full of expectations for the Chinese 3A masterpiece.
In addition, the AAA game masterpieces launched by Chinese game makers, such as "Black Myth", are not influenced by the correct organization such as Sweet Baby, but have created a larger market space for these games. The relatively free creative environment allows Chinese game masterpieces to stimulate foreign markets to a greater extent and attract the interest of a large number of European and American players.